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Codenames
🎲 Board games · 👥 4+ (two teams)
Spymasters give one-word clues so their team finds their agents first.
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Spymasters give one-word clues so their team finds their agents first.
- 1Two teams, each with a spymaster who sees the secret key card.
- 2The spymaster gives a one-word clue and a number (“Ocean, 2”).
- 3Teammates touch words one at a time: their colour — keep going (up to number + 1); a bystander or the other team's word ends the turn.
- 4Touch the assassin and your team loses instantly.
- 5First team to find all their agents wins.